EARLY MEDIEVAL ALLIANCE (E.M.A) WEAPONS SAFETY COMMITTEE GUIDELINES

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These are the current Safety rules laid down by the Early Medieval Alliance(UK)

as currently adopted by the Intermedieval

WEAPONS FIGHTING ARMOUR ARCHERY SAFETY FIRST AID BLACK POWDER

The committee held its second meeting at Wolston, Warwickshire on 13th February 1998, (chaired by Roger Lankford of MCS, aided by Eddie Hocking of Harlech (vice chair)). The committee consisted of 18 delegates from the following EMA member groups who represented more than 60% of EMA members: - Escafeld, Excalibur, Kings Commission of Array, Harlech Medieval Society, Medieval Combat Society (MCS). Thomas Lewis of St. Pierre and Swords of Albion. Guests:- A delegate from Crusade Signatea.

The aim of the meeting was to formulate a set of definitions and guidelines agreeable to the EMA member groups present (in conjunction with the NAReS Health and Safety guidelines). This was a self-regulating response to the changing role of the UK Health & Safety Executive (H&SE) related to re-enactment and our need to address their (H&SE) ever increasing powers.

Green text can be considered official Intermedieval rules the rest is plain common sense.

WEAPONS: -

Weapons (close range)  

1. Construction - All the weapons used in combat must be of reliable manufacture.  

2. Specifications - All the weapons used in combat must be blunt. The edge of weapons should not be less than 3mm in thickness, the only exception being daggers and spearheads edges, which can have 2mm in thickness. All points should be rounded to a width of 8mm and must be 3mm thick. 

3. Relating to weight: weapons must not be unnecessarily heavy. Unnecessary thickness, length and ornamentation can produce very heavy and dangerous weapons, which are less likely to be controllable.  

4. Maces should have a maximum of five flanges and each of them 3mm thick.

5. Flails are only permitted in single combat on the basis of mutual agreement between two combatants well experienced in using them. There shall be no spikes on them and every link of the chain must be welded.  

Safety measures 

6. Before entering the lists, the battlefield, or any practise enclosure, every weapon must be checked by a Safety Officer.  

7. Sharp and/or pointed weapons are absolutely forbidden in the above-mentioned places.  

8. Before using any weapon in combat it must be thoroughly checked all over. It is essential to remove all the burs and dents (or splinters on wooden shafts). Any fractured or broken weapon must be laid aside at once (if it happens when fighting it must be removed from the combat enclosure immediately).  

9. The weapons must be kept clean, that is to say, without rust and dirt of any kind. Paint imbedded in an edge as a result of striking a painted shield can be considered dirt because it may infect a wound. Similarly toxic cleaning products must be avoided on the same basis.  

All weapons over 18 inches, including Axe, Glaive, Bardische, & Mace flanges should have a minimum 3mm cutting edge.

Any bladed weapon less than 18 inches (including Spear Heads) should have a minimum 1mm cutting edge and no sharp points. Every weapon should have their points rounded to more than the blunt end of a pencil, with tips hammer blunted to 3mm thickness (where its' practical).
Food Knives (sharp) should be tied into a sheath and never ever be taken onto a battlefield.

Broken Swords should be discarded to a safe place immediately. Swords are to be deburred regularly and be free from rust.

Sharp blades are not permitted on battlefields.

Weapons Classification will fall into three group types:-

Blade weapons: A Sword is generally over 18 Inches long, a dagger is usually less than 18 inches long.

Blunt Force Weapons: Axes, Flails, Mauls & Maces (Chain flail type weapons were agreed banned due to a limited control). It was recommended to use Hickory shafts on these type of weapons & feed the wood with Linseed oil.
NB: Hickory is a fibrous wood, which usually splits down its length before shearing off, Ash will usually shear away - allowing the weapon head to fly off in any direction.

Pole Weapons: it was generally agreed to restrict pole weapons to Scottish Lochabers and early Hook Bills, it was suggested that a year's period of transition be allowed for members to switch over and re-train. Whereas delegates agreed they would prefer to see more hand weapons and less pole weapons, it was pointed out some people like them.

RULES OF ENGAGEMENTS/FIGHTING: -

Individual Techniques are probably the most difficult subject to deal with because each individual has a different viewpoint of what's a good technique. The committee discussed a technique known as Fast Accurate Safe Technique (FAST), developed at Escafeld, and adopted by Harlech, MCS and some members of Excalibur. It's simple common sense, and works on the principle of - if you have an idea of what angle the blow/strike will come, there is less chance of being injured by it. Excalibur relayed a very encouraging picture of dramatically reduced injuries following their switch to the Fast Accurate Safe Technique (FAST) system. Escafeld and MCS quoted similar examples, member groups are urged to adopt the technique

Head blows (for those groups who use them), a vertical downward stroke to the centre of the helm (of about 12 degs either side of the centre line), delivered without force,

(Horizontal head shots and uppercuts are very dangerous).

Upper torso to the biceps/shield only, - as a downward angled blow (of about 45 degs). Be careful to avoid Forearms, Elbows, Neck and Shoulder joints.

Upper thigh to the fleshiest part of the thigh, as an angled downward stroke (between 12 to 40 degs). Take care to avoid the Pelvis and joint bones, also the whole area of the Knee.

Calf Muscle is the same motion as the upper thigh. Take care to avoid the area of the Knee and the Ankle.

Thrust should only be delivered to the area of the belt buckle. Take care to avoid the Groin, Pelvis and Solar Plexus.

Also parts to avoid: - face, knees, elbows, groin etc.

Attitude (the spirit) should be an important factor in our fighting. A bad temper or a want to win at any cost! Often results in someone else paying a price with an injury, not acceptable! Only put sufficient force into your strokes to look convincing, beating people into the ground is pointless.

Group Fight Training members should nominate a Fight Trainer and formulate a structured training program. This should be designed to ensure each Combatant/Knight learns good skills and achieves a capable standard with the most of the weapons in your group. Sword type weapons should travel at least 1 meter to telegraph (2 metres is preferable) before impact.

Novices or members who had not previously been to a battle should wear some sort of sash to warn others to have-a-care... and be in the care of "a buddy".

ARMOUR :-

a.  All armour and helmets must be made of steel, except when there’s an historical precedent (Leather armour must be hardened). 

b.   Armour and helmets of any kind intended for “level one” combat (see Part VII – Combat rules) should be no less than 1.2mm thick (if made of steel) or 4mm (if made of leather). 

c.  Armour and any kind of helmets intended for “level two and above” combat must be no less than 1.6mm thick steel. 

d.  Splinted armour may be used from “level two and above” combat provided they are 4mm thick leather and 1.6mm thick steel. 

e,   Leather with steel reinforcements on the knee and elbow is permitted in “level one” combat only. 

f.   Mail armour should be made from 1.6mm thick steel wire, with the exception of those intended for “level one” combat, which should be a minimum 1.2mm thick.

The meeting agreed an EMA automatic mass battle rule of: -

NO adequate HELM - NO GAUNTLET - NO FIGHT!

Shields and bucklers

g.   Shields must be constructed to withstand the shock impact of a 15th century mace. 

h.   They can be made of wood and/or steel, modern materials can be used in their construction provided they are “not visible”. 

I.   Wooden shields must be at least 9mm thick and steel ones at least 2mm, but 2.5mm in level two and above combats (see Part VII – Combat rules). 

j.   Wooden bucklers must be at least 6mm thick and steel ones 2mm. 

k.   Shields and bucklers must also be checked before combat, edges and reinforcing bands can be dangerous if they are in bad condition. If necessary, remove all burrs and dents (metal edges and/or band reinforcements and shield faces), splinters (wooden shields) and flaws (leather edges and reinforcements).  

l.   If, during combat, a shield becomes so badly damaged it is considered dangerous, it must be removed at once from the combat enclosure.

Each group agreed to actively attempt to bring every spare helm to mass gatherings for members to borrow.

The meeting agreed rather than ban head shots, it would be better to gear EMA members to better head & hand protection. The meeting agreed the need for an official list of suppliers and encourages members to sell on older equipment. All EMA Members should be encouraged to acquire and use suitable Helms & Gauntlets. Steel Armour should be at least 18guage (NAReS recommend 16 gauge), 4mm thick leather at non-EMA bashes is ok, preferably with a steel lining. Wherever possible, use rivets to join metals. Aluminium Helms are generally not suitable.

Gauntlets can be mail, plate armour or leather, they need to withstand a hit across the knuckles, and reduce it to merely a painful experience.

Body Armour should be appropriate and offer real protection, look-a-like padded armour that isn't - could cause an injury through misconceived ignorance.

 

Archery :-

Weapons (long range) 

Bows and crossbows 

16. Bows for shooting against combatants must have a maximum draw weight of 80 lb. 

17. Crossbows used for the same purpose must have a maximum draw weight of 120 lb. 

18. Arrows and bolts must be provided with large flights and blunt rubber tips fitted over blunt ended shafts. They should always be supplied by the Organization. 

Safety measures 

19. When shooting at long range, archers and crossbowmen should do it in such a way that the arrow or bolt falls as vertically as possible, they must listen out for and follow the orders of their Archery Master at all times. 

20. At close range archers and crossbowmen must only shoot against combatants protected by pavises. 

SAFETY: -

Safety Officer 

1. Each society must have its own Safety Officer who must be experienced, and well acquainted with Inter-Medieval combat safety rules. However, the hosts of an event should appoint a certain number of Safety Officers with the task of re-checking everything… as is expected in their obligation to safety. 

2. The Safety Officer is responsible for:     

   a. Checking the ground, the combat enclosure and double enclosure of the

          combat area.  

b. Not allowing any combatant to step into the combat area without appropriate head and hand protection. 

c. Checking the weapons of the combatants, including padding in helmets and

       ensuring all armour fits and is correct fitted.  

d. Ensuring the public remains outside of the double enclosure. 

e. Alerting the marshals if anyone passes through the outer double enclosure.  

Marshalls 

3. The Marshall’s are responsible for:     

a. Overseeing the safety of the combatants during combat.  

   b. Removing broken or damaged weapons from the combat enclosure.  

   c.   Prevent combat that does not accord with the rules.  

   d. Expelling combatants from the combat enclosure who dangerously misbehaving or repeatedly disregard the rules.      

4. Marshall’s should be people well acquainted with the combat safety rules. For Battles or Melee’s, approximately one Marshall for every twenty-four combatants would be desirable, the hosts of the event appoint marshals.  

Judge 

5. The Judge is the person responsible for:     

a.      Deciding if the hits are good, that is to say ;

1) it counts as a ‘wound’.

2) it is aimed at target areas previously defined by the combatants.  

               b. Declare a winner, where, In the case of equal skill on the part of the combatants, or lack of it, results in prolonged, continuing draws.  

6. The Judge should be a person well acquainted with the rules. 

7. Note: The Marshall and the Judge can be the same person. 

8. Important: The word of all the above-mentioned officers is final. No combatant must, ever, question it.

Combat area 

1. It must be even, without holes, rocks or any other kind of hindrance and large enough to amply accommodate two combatants (about 18 square meters each pair). 

2. It must be well marked and double fenced all around. The minimum distance between the fences must be three metres, although we advisable six metres (there are always the possibility of a weapon, or part of it, flying out to the public). 

Public 

1. The public must be treated with courtesy and their enquiries or concerns related to the event, being promptly answered or referred to an official. 

2. Re-enactors must always avoid re-acting to rudeness or provocation on the part of someone from the public. If necessary, call for the intervention of the police.  

3. The public must be kept at a safe distance from the combat enclosure or shooting area. Any member of the public entering the safety area enforces an immediate stop in the combat or shooting.  

4.The public should not handle any item of combat or living history without the permission and supervision of a re-enactor (consider the safety implications at all times).  

5.The public must be well informed of what is happening. After all, teaching through re-enacting is the aim of all re-enactors. 

Combatants     

1. All combatants must be fully aware of and understand the combat and safety rules (if you are unsure… ask for clarification). 

2. They must be adequately trained by senior members of their respective societies before involving themselves in combat with members of different societies.  

3. They must keep all their armour and weapons in good condition, that is to say, not likely to cause injury to their fellow combatants.  

4.      They must always wear appropriate head and hand protection. 

5. They must, always, acknowledge and obey the directions and decisions of the Safety Officers, Marshals and Judges.  

6. They must, always, keep their temper under control. Fighting in re-enactment is not for real - it is supposed to be for fun and a demands responsible behaviour 

7. Before commencing in combat and in the presence of the Marshals and/or Judges, both combatants must clearly define: 

a. The level they are going to fight in (see Part VII, Combat rules).

b. The targets they agree are to aim at.

c. The armour they are wearing, specifying the thickness of it.

d. The weapons they are going to fight with.  

7.  Above all; combatants must always behave courteously. Trying to overcome the opponents at all costs is dangerous - apart from being an absolute nonsense and completely contrary to the chivalric ideals and re-enactment ethics. 

Host group customs would always be observed by all members.

Groups should ensure their individual members are adequately trained to take part in combat/battles.

Individual members have a lawful duty under the Health & Safety act to ensure they do not endanger themselves or other people. We can all think of a time when someone's thoughtless actions could have cost someone an eye - or worse.

Common techniques of combat will go a long way to elevating injuries at mass battles. Members are urged to sponsor the F.A.S.T concept; it will make it possible for us to fight each other safely without losing the special styles that identify individual groups.

All weapons should be free from rust & dirt, with exposed burrs filed down. Don't clean weapons with toxic cleaning agents, wounds could become infected. Also members should be encouraged to have their tetanus injections updated.

First Aid:-

Professional First Aid (Red Cross/St John) should be organised for large events. Each member group should send their first aid box, with their first aider to register at a central point. It is recommended that member groups have a health record for each member's special needs i.e. asthmatics, diabetics, with some of their medication in their boxes. Also each box should have bolt shears to enable rapid entry into armour/mail and a retractable blade hooked knife to sever leather quickly.
Water:- Adequate supplies of water on the battlefield is crucial, because the average person will evaporate about 1 pint of water an hour in a battle.
Drink & Drugs :-

The meeting unanimously agreed the following statement:-

Illegal Drugs are banned,

Any person found with illegal drugs will be ejected from the site. Any person found to be under the influence of alcohol/drugs before a mass battle will not be allowed to participate.

Black-powder firearms – Inter-Medieval guidelines 

I

GENERAL PROCEDURES 

  1. This is the only “authorized document” concerning the usage of firearm replicas during historical events organized by the Inter-Medieval.
  2. These rules are designed to help members of Inter-Medieval in re-enactment of shooting contests, battles, tournaments, etc.
  3. These guidelines agree with general European rules concerning the usage of firearms.
  4. It is stated that the year 1500 – the end of the Middle Ages is a “base” year for all firearm replicas. The firearm is qualified by the year/century it appeared in history, not the date/time it was manufactured.

(The Safety Officer will decide “when” older 1300/1400 type firearms may be used).

  1. Firearms are divided into two categories – rumble firearms and shooting firearms.

(RUMBLE FIREARM; A firearm without a true barrel, designed to use a small pre-made explosive charge).

(SHOOTING FIREARM; A real or replica firearm capable of shooting a ball or bullet).

  1. The person responsible for the organization of shooting is the Firearms Safety Officer of Inter-Medieval and peoples that he has instructed and licensed, as approved by the Council of the Inter-Medieval.

 

II

Regulations concerning charges used for firearm replicas.

 

  1. For shooting during all historical events, Inter-Medieval allows usage of:

a)      For rumble firearms – black powder or patented petards.

(PATENTED PETARDS; A low grade light explosive substitute, usually used as a pre-made charge)

(BLACK POWDER; Also called “Gunpowder” is commonly used for re-enactment firearms)

b)     For all shooting firearms – black powder only is permissible!

  1. Black powder is the only material that can be used. Usage of other explosives is highly dangerous and can result in serious wounds and even in death.
  2. Powder should be from safe source (if possible - patented and in the original package or from a direct traceable originating sources). If person or society wants to use his or her own powder, the Inter-Medieval Firearms Safety Officer in charge, who will decide if he will permit using it, must first test it.
  3. Black powder must not be kept in plastic containers (unless they are sealed original supplier containers from the UK) or glass containers because there is a possibility of self-ignition from electrostatic charge. Wooden containers are allowed if their interior is covered with copper or leather.
  4. If using metal containers, they should be free from rust and capable of hermetic sealing, eventually their interior may be covered with leather or zinc coated.
  5. All black powder containers must be kept away from fire or other heating source.
  6. There should be nominated person (a “Powder Master”) responsible for those containers. If not used or unsupervised, they should be closed in a locked store (chest, safe, etc). The powder master should hold the key to the store and be responsible for it. It cannot be given to any other person.
  7. Black powder, bullets and fuses may be kept in the same place. Each of these elements must be in separate containers.
  8. Black powder of differing granulated grades must be sealed in separate containers. It is forbidden to mix powder of different grades, for example course gunpowder and fine powder (for lock). Fine powders for locks generate greater pressures than course powder and can be dangerous if used in error.
  9. It is forbidden to have fires, smoke tobacco (cigarettes, pipes) during loading, shooting, re-loading or carrying black powder.
  10. Mobile phones and radios should not be used when using electrical detonators e.g. electronically detonated patented Petards in Rumble firearms.
  11. Black powder is divided into 4 categories indicated by the letter “F” marked on the containers:

a)      1F or fg   (UK= G12) the most course used for biggest caliber and cannons.

b)      2F or ffg  popular, finely granulated used for caliber 0,45 or greater.

c)      3F or fffg – the most popular used for small firearms of caliber less than 0,45.

d)      4f or ffffg(UK= G20) the most finely granulated one used for small caliber.

  1. After shooting, the black powder leaves the carbon deposit in the barrel. It is necessary to clean the barrel after each shooting. Dirty barrel can cause serious accidents. It is highly dangerous and forbidden to load the black powder directly into the gun barrel straight from the container. Special measures and shovels only made from wood, leather, Copper, Brass or Bronze should be used for that purpose.
  2. Oakum (or wadding to improve the backpressure & sound) must be made from natural materials as in the Middle Ages (example; felt, cloth or similar materials). It is forbidden to use synthetic materials.
  3. The Safety Officer should approve all petards used for rumble firearms.
  4. The Safety Officer should approve all items used for shooting (Tools, firearms, bullets, fuse, measures, etc).

III

 

Regulations concerning firearm replicas.

 

Shooting firearms:

  1. All shooting firearms should be attested (proofed) by the maker and have his marks and the inscription “Black powder only” clearly visible on the gun.
  2. All shooting firearms should be clean and in good technical condition. It is forbidden to use dirty, wet or damaged weapons. There should be no rust, damage or bent barrels.

Rumble firearms:

1.      If it is self-made, it must be tested and approved by the Inter-Medieval Safety Officer.

2.      All rumble firearms should be clean and in good technical condition.

3.      It is forbidden to use dirty, wet or damaged weapons. There should be no rust, damage or bend barrel.

4.      It is forbidden to over-load the rumble firearm (example two petards for one charge), It can result in serious accidents.

 

IV

 

Regulations concerning organization of shooting.

 

  1. Shooting events (contests/shows) should be organized basing on international, European and local rules, e.g. special by-laws and rules governing the use of Firearms (example; countries who suffer from terrorism usually have special laws governing the use and movement of explosives and firearms. The main organizer is the host of the event and will pre co-ordinate with the Inter-Medieval Firearms Safety Officer who will be present at the event.
  2. Rumble shooting should follow general safety rules:

a)      It is forbidden to target straight at a person or animal. Shooting during battle or siege re-enactment should be at 45º angle away from ALL people and animals.

b)      The barrel should be cleaned after each shot.

c)      Match - lock should be cleaned after each shot.

d)      The shooter/cannon should be on level (flat) ground.

e)      Black powder and other shooting materials should be at least 2m away from the shooter.

f)        It is forbidden to talk or be distracted during the shooting,  “except when passing new orders for changing safety situations”.

g)      It is absolutely forbidden to leave the loaded or unloaded firearms unattended. If re-enactors notices that a member from the public holds a firearm or explosives – immediately - politely ask them to put it down, it is necessary to call the Safety Officer. Struggling with such a person can result in serious accidents.

  1. During the shooting it is forbidden to stand in front of the firing/shooting line. The public should always be behind the safety line.
  2. Only use non-burnable wadding.
  3. A safe shooting distance is usually 10 meters.
  4. Always have a bucket of water for wet swabs and putting out ground fires.
  5. It is forbidden to shoot in unsafe ruins that could collapse.
  6. It is forbidden to target water or hard surface. It can result in tearing the bullet apart.
  7. It is absolutely forbidden to place any objects in the barrel (rocks, nuts, etc)
  8. It is necessary to take all precautions while handling misfires (when a charge fails to ignite). The most competent person should remove them (following the safety rules). 
  9. Before shooting, check the oakum is correctly placed in the barrel, failure in placing the oakum can result in (tearing the barrel apart).
  10. During the loading, it is absolutely forbidden to stand in front of the barrel and the firearm must be pointing in the direction of the intended fire line.
  11.  The Safety Officer must always be called in case of every accident or damage.
  12.  The Safety officer must record every accident or damage, providing a written report with all the details needed to explain what happened and to prevent future incidents. 

 

 

Other Important Safety Measures

(a)    Only use non-burnable wadding.

(b)   A safe shooting distance is usually 10 meters.

(c)    Always have a bucket of water for wet swabs and putting out ground fires. 

(d)   Firearms should only be handled by re-enactors who are trained to use them (member nations council representatives must ensure only properly trained re-enactors are registered with the Inter-Medieval Firearms Safety Officer to use firearms. New shooters must demonstrate their knowledge of firing procedures, safety and weapons proficiency to the Inter-Medieval Firearms Safety Officer, before taking part in any event.  

(e)    Never leave loaded firearm in car, store, or at home.

(f)     Never drink alcohol during the shooting or handling firearm.

(g)    In case of any problem contact the most competent person.

 

Written by Tomasz Szajewski – PPSTLB - Poland

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